A year and a day ago I started this blog with the aim of posting once a week, either about games or gamedev. In my first post ‘Opening Gambit’, I talked a little but about where I was in my game dev and where I was planning on going. Of course nothing has turned out quite as I’d planned and that’s not necessarily a bad thing.
I thought it would be fitting to talk a bit about how I’ve progressed in the year and how I plan to go from there, as a reflection of my first post.
Today’s post will be quite short, I’ve been struggling with a cold for the last few days so I’ll just give a brief update on where I’m at right now. I re-scoped the UI update as I had been far too ambitious with what I wanted to get done in it. I haven’t so much gotten rid of features as I have moved them to another update. This update will make UI functionality (Is that UX?) the hero of this update.
Usability and feedback to the user are what I’m focusing on, and I’ve made heaps of progress on that front. I’m have an almost working version of what I want just a couple bugs I need to work out and then I can spend a bit of time putting the UI back together in terms of design.
Apologies for the short post this week, hopefully I’ll be in better health next week 🙂
After getting Station Generator on the Humble Store I’ve been working on the next update, namely UI. This has been a bigger task than I had initially thought it would be. Getting a new basic design took a little time but I’ve had a few decent ideas which will greatly improve both the functionality of the generator and the usability.
It’s been a while since I’ve talked about the games I’ve been playing lately. I’ve dabbled in a few games but I’ll only talk about the few that really grabbed me. I’ve been replaying a lot of CoD: Modern Warfare 2 lately but there’s no real point getting into that, and besides I’m terrible at it. I’m gonna get right into it…